From r/ObsidianMD 📅 • 📊 7 upvotes • ⭐ 7/10 • 🚀 high
*Analysis generated: Jan 18, 2026*
🔗 Source: View on Reddit
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Summary
A first-time poster shares the organizational structure of their active Dungeons & Dragons game vault, which includes sections for Lore (NPCs, Gods, history, races), Images, PCs, Sessions, and an overview page. The user notes a large backlog of unread GM-written guides due to wanting to discover content naturally during gameplay.
Key Insights
1. Effective vault structure for TTRPG campaigns: Lore segregation (NPCs, History, etc.), separating player characters (PCs), and session logs.
2. Workflow strategy involves deliberately restricting access to new, unrevealed GM notes to maintain in-game suspense and discovery.
Enhancement Suggestions
No enhancement suggestions available
Analysis
This post showcases a standard, effective structure for TTRPG management in Obsidian. The key unique element is the intentional limiting of note access based on campaign progress, highlighting a specific user workflow strategy that others might adopt.
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*Curated by AI for Paul’s Vault Members*
